The flash provides a way to pass temporary objects between actions.
Anything you place in the flash will be exposed to the very next action and
then cleared out. This is a great way of doing notices and alerts, such as
a create action that sets flash[:notice] = "Post successfully
created" before redirecting to a display action that can then
expose the flash to its template. Actually, that exposure is automatically
done. Example:
class PostsController < ActionController::Base
  def create
    # save post
    flash[:notice] = "Post successfully created"
    redirect_to posts_path(@post)
  end
  def show
    # doesn't need to assign the flash notice to the template, that's done automatically
  end
end
show.html.erb
  <% if flash[:notice] %>
    <div class="notice"><%= flash[:notice] %></div>
  <% end %>
Since the notice and alert keys are a common
idiom, convenience accessors are available:
flash.alert = "You must be logged in" flash.notice = "Post successfully created"
This example just places a string in the flash, but you can put any object in there. And of course, you can put as many as you like at a time too. Just remember: They'll be gone by the time the next action has been performed.
See docs on the FlashHash class for more details about the flash.
| KEY | = | 'action_dispatch.request.flash_hash'.freeze | 
# File actionpack/lib/action_dispatch/middleware/flash.rb, line 237 def call(env) if (session = env['rack.session']) && (flash = session['flash']) flash.sweep end @app.call(env) ensure session = env['rack.session'] || {} flash_hash = env[KEY] if flash_hash if !flash_hash.empty? || session.key?('flash') session["flash"] = flash_hash new_hash = flash_hash.dup else new_hash = flash_hash end env[KEY] = new_hash end if session.key?('flash') && session['flash'].empty? session.delete('flash') end end